Simple stochastic games with few random vertices are easy to solve

  • Authors:
  • Hugo Gimbert;Florian Horn

  • Affiliations:
  • LaBRI, Université Bordeaux 1, France;LIAFA, Université Paris 7, France

  • Venue:
  • FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
  • Year:
  • 2008

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Abstract

We present a new algorithm for solving Simple Stochastic Games (SSGs). This algorithm is based on an exhaustive search of a special kind of positional optimal strategies, the f-strategies. The running time is O( |VR|! ċ (|V ||E| + |p|) ), where |V |, |VR|, |E| and |p| are respectively the number of vertices, random vertices and edges, and the maximum bit-length of a transition probability. Our algorithm improves existing algorithms for solving SSGs in three aspects. First, our algorithm performs well on SSGs with few random vertices, second it does not rely on linear or quadratic programming, third it applies to all SSGs, not only stopping SSGs.