The complexity of stochastic games
Information and Computation
Information Processing Letters
Strategy Improvement for Concurrent Reachability Games
QEST '06 Proceedings of the 3rd international conference on the Quantitative Evaluation of Systems
Deterministic Graphical Games Revisited
CiE '08 Proceedings of the 4th conference on Computability in Europe: Logic and Theory of Algorithms
Termination criteria for solving concurrent safety and reachability games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
The Complexity of Solving Stochastic Games on Graphs
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
New Results on Simple Stochastic Games
ISAAC '09 Proceedings of the 20th International Symposium on Algorithms and Computation
Simple stochastic games with few random vertices are easy to solve
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Strategy improvement for concurrent reachability and turn-based stochastic safety games
Journal of Computer and System Sciences
ICALP'13 Proceedings of the 40th international conference on Automata, Languages, and Programming - Volume Part I
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Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out that a variant of strategy iteration can be implemented to solve this problem in time 4rnO(1). In this paper, we show that an algorithm combining value iteration with retrograde analysis achieves a time bound of O(r 2r (r logr+n)), thus improving both time bounds. We also improve the analysis of Chatterjee et al. and show that their algorithm in fact has complexity 2rnO(1).