Graphical congestion games with linear latencies

  • Authors:
  • Vittorio Bilò;Angelo Fanelli;Michele Flammini;Luca Moscardelli

  • Affiliations:
  • University of Salento, Lecce, Italy;University of L'Aquila, L'Aquila, Italy;University of L'Aquila, L'Aquila, Italy;University of L'Aquila, L'Aquila, Italy

  • Venue:
  • Proceedings of the twentieth annual symposium on Parallelism in algorithms and architectures
  • Year:
  • 2008

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Abstract

We introduce a new general framework for the analysis of non cooperative games with limited social knowledge. Such an incomplete knowledge is modeled by means of a social graph G in which nodes represent players and there is an edge from i to j if i knows j, with the assumption that the payoff of each player is affected only by the strategies of the adjacent ones. In particular, we consider congestion games with linear latency functions in which each player is aware only of a subset of all the other ones. We first give a complete characterization of the games possessing pure Nash equilibria, and then investigate the impact of the limited knowledge of the players on the performance of the game, in terms of price of anarchy and price of stability.