Computing Nash equilibria of action-graph games
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Computing correlated equilibria in multi-player games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Settling the Complexity of Two-Player Nash Equilibrium
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Algorithmic Game Theory
Computing correlated equilibria in multi-player games
Journal of the ACM (JACM)
Fast and compact: a simple class of congestion games
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
A continuation method for Nash equilibria in structured games
Journal of Artificial Intelligence Research
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Polynomial-time computation of exact correlated equilibrium in compact games
Proceedings of the 12th ACM conference on Electronic commerce
Graphical models for game theory
UAI'01 Proceedings of the Seventeenth conference on Uncertainty in artificial intelligence
The game world is flat: the complexity of nash equilibria in succinct games
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
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We analyze the problem of computing a correlated equilibrium that optimizes some objective (e.g., social welfare). Papadimitriou and Roughgarden [2008] gave a sufficient condition for the tractability of this problem; however, this condition only applies to a subset of existing representations. We propose a different algorithmic approach for the optimal CE problem that applies to all compact representations, and give a sufficient condition that generalizes that of Papadimitriou and Roughgarden [2008]. In particular, we reduce the optimal CE problem to the deviation −adjusted social welfare problem , a combinatorial optimization problem closely related to the optimal social welfare problem. This framework allows us to identify new classes of games for which the optimal CE problem is tractable; we show that graphical polymatrix games on tree graphs are one example. We also study the problem of computing the optimal coarse correlated equilibrium , a solution concept closely related to CE. Using a similar approach we derive a sufficient condition for this problem, and use it to prove that the problem is tractable for singleton congestion games.