On the complexity of the parity argument and other inefficient proofs of existence
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
Playing large games using simple strategies
Proceedings of the 4th ACM conference on Electronic commerce
On the Complexity of Two-PlayerWin-Lose Games
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Reducibility among equilibrium problems
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Settling the Complexity of Two-Player Nash Equilibrium
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Computing Nash Equilibria: Approximation and Smoothed Complexity
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Approximating nash equilibria using small-support strategies
Proceedings of the 8th ACM conference on Electronic commerce
Progress in approximate nash equilibria
Proceedings of the 8th ACM conference on Electronic commerce
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
FOCS '07 Proceedings of the 48th Annual IEEE Symposium on Foundations of Computer Science
How hard is it to approximate the best Nash equilibrium?
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
On oblivious PTAS's for nash equilibrium
Proceedings of the forty-first annual ACM symposium on Theory of computing
On a Network Generalization of the Minmax Theorem
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
New algorithms for approximate Nash equilibria in bimatrix games
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
An optimization approach for approximate Nash equilibria
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
Graphical models for game theory
UAI'01 Proceedings of the Seventeenth conference on Uncertainty in artificial intelligence
Polynomial algorithms for approximating nash equilibria of bimatrix games
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
A note on approximate nash equilibria
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
Efficient algorithms for constant well supported approximate equilibria in bimatrix games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
The complexity of decision problems about nash equilibria in win-lose games
SAGT'12 Proceedings of the 5th international conference on Algorithmic Game Theory
Hi-index | 0.00 |
We show that computing a relative---that is, multiplicative as opposed to additive---approximate Nash equilibrium in two-player games is PPAD-complete, even for constant values of the approximation. Our result is the first constant inapproximability result for the problem, since the appearance of the original results on the complexity of the Nash equilibrium [8, 5, 7]. Moreover, it provides an apparent---assuming that PPAD ⊈ TIME(nO(log n))---dichotomy between the complexities of additive and relative notions of approximation, since for constant values of additive approximation a quasi-polynomial-time algorithm is known [22]. Such a dichotomy does not arise for values of the approximation that scale with the size of the game, as both relative and additive approximations are PPAD-complete [7]. As a byproduct, our proof shows that the Lipton-Markakis-Mehta sampling lemma is not applicable to relative notions of constant approximation, answering in the negative direction a question posed to us by Shang-Hua Teng [26].