Fully Polynomial Byzantine Agreement for Processors in Rounds
SIAM Journal on Computing
Self-stabilization
The Byzantine Generals Problem
ACM Transactions on Programming Languages and Systems (TOPLAS)
Self-stabilizing systems in spite of distributed control
Communications of the ACM
Distributed algorithmic mechanism design: recent results and future directions
DIALM '02 Proceedings of the 6th international workshop on Discrete algorithms and methods for mobile computing and communications
Coin flipping by telephone a protocol for solving impossible problems
ACM SIGACT News - A special issue on cryptography
Self-stabilizing clock synchronization in the presence of Byzantine faults
Journal of the ACM (JACM)
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
BAR fault tolerance for cooperative services
Proceedings of the twentieth ACM symposium on Operating systems principles
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
The effect of collusion in congestion games
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
ACM Symposium on Principles of Distributed Computing 2006
When selfish meets evil: byzantine players in a virus inoculation game
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Game authority for robust andscalable distributed selfish-computer systems
Proceedings of the twenty-sixth annual ACM symposium on Principles of distributed computing
Proceedings of the twenty-sixth annual ACM symposium on Principles of distributed computing
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Algorithmic Game Theory
OSDI '06 Proceedings of the 7th symposium on Operating systems design and implementation
BAR--Where Distributed Computing Meets Game Theory
LADC '07 Proceedings of the 3rd Latin-American symposium on Dependable Computing
An exercise in selfish stabilization
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Autonomics '08 Proceedings of the 2nd International Conference on Autonomic Computing and Communication Systems
SSS'06 Proceedings of the 8th international conference on Stabilization, safety, and security of distributed systems
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Stabilization in dynamic systems with varying equilibrium
SSS'07 Proceedings of the 9h international conference on Stabilization, safety, and security of distributed systems
Game authority for robust and scalable distributed selfish-computer systems
Theoretical Computer Science
Lower bounds on implementing robust and resilient mediators
TCC'08 Proceedings of the 5th conference on Theory of cryptography
International Journal of Autonomous and Adaptive Communications Systems
Rationality authority for provable rational behavior
Proceedings of the 30th annual ACM SIGACT-SIGOPS symposium on Principles of distributed computing
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Distributed algorithm designers often assume that system processes execute the same predefined software. Alternatively, when they do not assume that, designers turn to non-cooperative games and seek an outcome that corresponds to a rough consensus when no coordination is allowed. We argue that both assumptions are inapplicable in many real distributed systems, e.g., the Internet, and propose designing self-stabilizing and Byzantine fault-tolerant distributed game authorities. Once established, the game authority can secure the execution of any complete information game. As a result, we reduce costs that are due to the processes' freedom of choice. Namely, we reduce the price of malice.