Playing large games using simple strategies
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Exponentially Many Steps for Finding a Nash Equilibrium in a Bimatrix Game
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
The complexity of computing a Nash equilibrium
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Settling the Complexity of Two-Player Nash Equilibrium
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Computing Nash Equilibria: Approximation and Smoothed Complexity
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
Approximating nash equilibria using small-support strategies
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Progress in approximate nash equilibria
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Convergence to approximate Nash equilibria in congestion games
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
New algorithms for approximate Nash equilibria in bimatrix games
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
An optimization approach for approximate Nash equilibria
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
A note on approximate nash equilibria
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
Nash equilibrium for collective strategic reasoning
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Ranking games that have competitiveness-based strategies
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Learning equilibria of games via payoff queries
Proceedings of the fourteenth ACM conference on Electronic commerce
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We consider games of complete information with r≥ 2players, and study approximate Nash equilibria in the additive andmultiplicative sense, where the number of pure strategies of theplayers is n. We establish a lower bound of$\sqrt[r-1]{\frac{{\rm ln} n - 2 {\rm ln} {\rm ln} n - {\rm ln}r}{{\rm ln} r}} $ on the size of the support of strategy profileswhich achieve an ε-approximate equilibrium, forεr-1/rin the additive case, andεr- 1 in the multiplicative case. Weexhibit polynomial time algorithms for additive approximation whichrespectively compute an $\frac{r-1}{r}$-approximate equilibriumwith support sizes at most 2, and which extend the algorithms for 2players with better than $\frac{1}{2}$-approximations to computeε-equilibria with εr-1/r. Finally, we investigate the sampling basedtechnique for computing approximate equilibria of Lipton et al.[12] with a new analysis, that instead of Hoeffding's bound usesthe more general McDiarmid's inequality. In the additive case weshow that for 0 εε-approximate Nash equilibrium with support size$\frac{2r {\rm ln} (nr+r)}{\varepsilon^2}$ can be obtained,improving by a factor of rthe support size of [12]. Wederive an analogous result in the multiplicative case where thesupport size depends also quadratically on g-1,for any lower bound gon the payoffs of the players at somegiven Nash equilibrium.