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SIGMOD '93 Proceedings of the 1993 ACM SIGMOD international conference on Management of data
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SIGMOD '00 Proceedings of the 2000 ACM SIGMOD international conference on Management of data
Fast Algorithms for Mining Association Rules in Large Databases
VLDB '94 Proceedings of the 20th International Conference on Very Large Data Bases
Mining Frequent Patterns without Candidate Generation: A Frequent-Pattern Tree Approach
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ACM Transactions on Software Engineering and Methodology (TOSEM)
Behavior Modeling Using a Hierarchical HMM Approach
HIS '04 Proceedings of the Fourth International Conference on Hybrid Intelligent Systems
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IEEE Transactions on Knowledge and Data Engineering
2005 Special Issue: Efficient streaming text clustering
Neural Networks - 2005 Special issue: IJCNN 2005
Approximate Processing of Massive Continuous Quantile Queries over High-Speed Data Streams
IEEE Transactions on Knowledge and Data Engineering
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A System for Learning Statistical Motion Patterns
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WSC '04 Proceedings of the 36th conference on Winter simulation
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ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
Mining evolving data streams for frequent patterns
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Mining association rules in very large clustered domains
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Design Synthesis from Interaction and State-Based Specifications
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A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multiobjective clustering with automatic k-determination for large-scale data
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Mathematics and Computers in Simulation
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Cluster Kernels: Resource-Aware Kernel Density Estimators over Streaming Data
IEEE Transactions on Knowledge and Data Engineering
Approximate mining of maximal frequent itemsets in data streams with different window models
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Expert Systems with Applications: An International Journal
Hi-index | 12.05 |
Abstract: Effective prediction for fighters behaviors is crucial for air-combats as well as for many other game fields. In this paper, we present three patterns to predict the behaviors of fighters that are the ActionStreams pattern, the Owner_Actions pattern and the Time_Owner_Actions pattern, where: (1) ActionStreams pattern is a coarse granular for describing the fighter's behaviors with action identifier whereas without distinguishing the time and the executor/owner; (2) Owner_Actions pattern is a finer granular for describing the fighter's behaviors with the action identifier and the executor whereas without distinguishing the time; and (3) Time_Owner_Actions pattern encapsulates the action identifier, the time, and also the executor. Based on such fighters' behaviors patterns, we explore the data structures used to store and the satisfied properties used to mine; and further, by designing and implementing the relevant mining/processing algorithms and systems, we have discovered some experience patterns of the fighters' behaviors and have conducted certain valid predictions for the fighters' behaviors. We also present the experimental results conducted on the simulation platform of the air to air combats. The results show that our method is effective.