Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Designing Learning by Teaching Agents: The Betty's Brain System
International Journal of Artificial Intelligence in Education
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Investigating multi-touch and pen gestures for diagram editing on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Modelling symmetry of activity as an indicator of collocated group collaboration
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Effects of a tabletop interface on the co-construction of concept maps
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
An interactive teacher's dashboard for monitoring groups in a multi-tabletop learning environment
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Using a concept map knowledge management system to enhance the learning of biology
Computers & Education
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Concept mapping is a technique where users externalise their conceptual and propositional knowledge of a domain in a way that can be readily understood by others. It is widely used in education, so that a learner's understanding is made available to their peers and to teachers. There is considerable potential educational benefit in collaborative concept mapping, and the tabletop is an ideal tool for this. This paper describes Cmate, a tabletop collaborative concept mapping system. We describe its design process and how this draws upon both the principles of concept mapping and on those for creating educational applications on tabletops.