Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
Hole Filling of a 3D Model by Flipping Signs of a Signed Distance Field in Adaptive Resolution
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automatic registration of multiple range images based on cycle space
The Visual Computer: International Journal of Computer Graphics
Surveying and mapping caves by using 3d digital technologies
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Crease detection on noisy meshes via probabilistic scale selection
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Integration of 3D and multispectral data for cultural heritage applications: Survey and perspectives
Image and Vision Computing
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3D digitizing technology has a variety of applications including reverse engineering, quality control, virtual reality and digital heritage. Recently, great development in 3D digitizing technology facilitates archaeology and digital preservation of cultural heritage. In this paper, we introduce a 3D digitizing pipeline for cultural heritage. By using 3D technology, both geometry and texture can be recovered with high precision. Four main applications including digital archiving, 3D line drawing, virtual restoration and virtual display are introduced. The technology has been successfully implemented in many digital heritage projects such as Longmen, Xiangtangshan, Maijishan, Nanyuewang museum and so on. These projects demonstrate that 3D digitization greatly facilitates archeology and plays an important role in cultural heritage protection.