Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Affective Learning — A Manifesto
BT Technology Journal
In the Bubble: Designing in a Complex World
In the Bubble: Designing in a Complex World
Real-Time Vision for Human-Computer Interaction
Real-Time Vision for Human-Computer Interaction
Designing Interactions
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
From Learning Styles to Experience Styles
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Monitoring Learning Experiences and Styles: The Socio-emotional Level
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Visualization of networked collaboration in digital ecosystems through two-mode network patterns
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
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In the first part of the paper we discuss why the characteristics of the "organic" era of interaction, we are living, make us claim the centrality of the "Design" as an element of possible innovation for the whole educational scene of this new century and more so for educational processes that have strong relationships with design domains and practices (HCI, I×D, Design for experience, TEL, etc.). The dissemination and the acquisition of the "design literacy" require, however, the adoption of complex educational processes, like the "organic process", that, in turn, requires the development of an equally complex monitoring system, able to assist teachers/tutors in the evaluation of qualities of the educational Experience and individual Experience styles, to customize, contextualize and, more in general, improve the experiences. In the second part of the paper, thus, we present, as a first step toward the realization of such monitoring system, the development of tools and methodologies that allow to monitor in quasi-real time the social level of the interaction and the quality of the social emotions, i.e. individuals' emotional feelings and emotional nuances of their relationships.