What can we teach about human-computer interaction? (plenary address)
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An innovative design and studio-based CS degree
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
The Cognitive Style of PowerPoint: Pitching Out Corrupts Within, Second Edition
The Cognitive Style of PowerPoint: Pitching Out Corrupts Within, Second Edition
Exploring studio-based instructional models for computing education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Implementing studio-based learning in CS2
Proceedings of the 41st ACM technical symposium on Computer science education
The Design of Design: Essays from a Computer Scientist
The Design of Design: Essays from a Computer Scientist
The "prototype walkthrough": a studio-based learning activity for human-computer interaction courses
Proceedings of the seventh international workshop on Computing education research
Emergent themes in a UI design hybrid-studio course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
An Empirical Study of the “Prototype Walkthrough”: A Studio-Based Activity for HCI Education
ACM Transactions on Computer-Human Interaction (TOCHI)
Talking about code: Integrating pedagogical code reviews into early computing courses
ACM Transactions on Computing Education (TOCE) - Special Issue on Alternatives to Lecture in the Computer Science Classroom
Peer and self assessment in massive online classes
ACM Transactions on Computer-Human Interaction (TOCHI)
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Revolutionary advances in technologies will require computer science professionals who are able to develop innovative software solutions. In order to identify techniques that can lead students to creative insights in their work, we have conducted an ethnographic study of the studio method as enacted in architecture, industrial design (ID), and human-computer interaction (HCI) classes. Our analysis of the activities conducted during studio critiques revealed that while the ID and architecture studios had a primary focus on experimentation, the primary emphasis of the HCI studios was on idea refinement. In this paper, we describe four barriers to creative thought observed in the HCI classrooms and identify ways that the architecture and ID instructors helped students to overcome similar challenges.