Using the skeleton for 3D object decomposition
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
Selecting anchor points for 2D skeletonization
ICIAR'11 Proceedings of the 8th international conference on Image analysis and recognition - Volume Part I
From linear representations to object parts
MCPR'12 Proceedings of the 4th Mexican conference on Pattern Recognition
Three-dimensional thinning algorithms on graphics processing units and multicore CPUs
Concurrency and Computation: Practice & Experience
From the zones of influence of skeleton branch points to meaningful object parts
DGCI'13 Proceedings of the 17th IAPR international conference on Discrete Geometry for Computer Imagery
Coarse-to-fine skeleton extraction for high resolution 3D meshes
Computer Vision and Image Understanding
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A distance-driven method to compute the surface and curve skeletons of 3D objects in voxel images is described. The method is based on the use of the weighted distance transform, on the detection of anchor points, and on the application of topology preserving removal operations. The obtained surface and curve skeletons are centered within the object, have the same topology as the object, and have unit thickness. The object can be almost completely recovered from the surface skeleton since this includes almost all of the centers of maximal balls of the object. Hence, the surface skeleton is a faithful representation. In turn, though only partial recovery is possible from the curve skeleton, this still provides an appealing representation of the object.