The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Are computers scapegoats?: attributions of responsibility in human-computer interaction
International Journal of Human-Computer Studies
Are interface agents scapegoats? Attributions of responsibility in human-agent interaction
Interacting with Computers
Real-time team-mate AI in games: a definition, survey, & critique
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Did you notice? artificial team-mates take risks for players
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment
Proceedings of the 6th International Conference on Foundations of Digital Games
Protecting artificial team-mates: more seems like less
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 24th Australian Computer-Human Interaction Conference
Politeness improves interactivity in dense crowds
Computer Animation and Virtual Worlds
Hi-index | 0.00 |
In cooperative games that involve team-mates that are controlled by either a computer or another human player, is there a difference in how humans assign credit or blame? There has been some related work on computers as team-mates and credit/blame assignment, but there does not seem to have been work to show whether the belief that a team-mate is human or not affects this. A qualitative study was conducted, in which 16 participants played variations of a team-based game with one of four kinds of team-mates: human (real or perceived) or AI (real or perceived). The two main findings of this research are that the perception of whether a team-mate is human or computer results in different credit/blame assignment and results in inaccurate skill assessment.