Characterizing online games

  • Authors:
  • Chris Chambers;Wu-Chang Feng;Sambit Sahu;Debanjan Saha;David Brandt

  • Affiliations:
  • Game Development, Zipper Interactive, Seattle, WA;Department of Computer Science, Portland State University, Portland, OR;IBM Research, Hawthorne, NY;IBM Research, Hawthorne, NY;Networked Alternate Reality Creations, Reykjavik, Iceland

  • Venue:
  • IEEE/ACM Transactions on Networking (TON)
  • Year:
  • 2010

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Abstract

Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.