Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Character-Based Interactive Storytelling
IEEE Intelligent Systems
An Architecture for Dynamical News Providers
WI-IATW '06 Proceedings of the 2006 IEEE/WIC/ACM international conference on Web Intelligence and Intelligent Agent Technology
Plot monitoring for interactive narrative games
Proceedings of the international conference on Advances in computer entertainment technology
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Community Adaptive Search Engines
International Journal of Advanced Intelligence Paradigms
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Game-Like Simulations for Online Adaptive Learning: A Case Study
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Optimizing Web Content Presentation: A Online PSO Approach
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
IEEE/ACM Transactions on Networking (TON)
A note on representations and variation operators
IEEE Transactions on Evolutionary Computation
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This paper presents an adaptive architecture for educational games which are evolved and optimized in order to fulfill the educational goals while reflecting the specific requirements and features of the user community. The approach is based on an online genetic framework where typical genetic operators like crossover and mutation are designed to evolve a population of games, and the online fitness driving the evolution is given by a metric of user behavior/performance, evaluated on the actual community of users. The evolutionary structure adapt can also be applied for continuous game adaptation in dynamical domains where the user community and/or the educational goals are changing over the time.