Energy consumption in mobile phones: a measurement study and implications for network applications
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
Anatomizing application performance differences on smartphones
Proceedings of the 8th international conference on Mobile systems, applications, and services
Proceedings of the 8th international conference on Mobile systems, applications, and services
Improving energy efficiency of location sensing on smartphones
Proceedings of the 8th international conference on Mobile systems, applications, and services
Diagnosing mobile applications in the wild
Hotnets-IX Proceedings of the 9th ACM SIGCOMM Workshop on Hot Topics in Networks
IEEE/ACM Transactions on Networking (TON)
Switchboard: a matchmaking system for multiplayer mobile games
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
Identifying diverse usage behaviors of smartphone apps
Proceedings of the 2011 ACM SIGCOMM conference on Internet measurement conference
Comparing metro-area cellular and WiFi performance: extended abstract
Proceedings of the 12th ACM SIGMETRICS/PERFORMANCE joint international conference on Measurement and Modeling of Computer Systems
The anatomy of a large mobile massively multiplayer online game
Proceedings of the first ACM international workshop on Mobile gaming
Adaptive display power management for OLED displays
Proceedings of the first ACM international workshop on Mobile gaming
Understanding and prediction of mobile application usage for smart phones
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Back to the app: the costs of mobile application interruptions
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
AppInsight: mobile app performance monitoring in the wild
OSDI'12 Proceedings of the 10th USENIX conference on Operating Systems Design and Implementation
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We present a long term and large scale study of the experience of mobile users through two popular but contrasting applications in the wild. To conduct this study, we implemented a measurement framework and library, called Insight, which has been deployed on these two applications that are available through Apple's App Store and Google's Android Market. One of them, Parallel Kingdom (PK), is a popular massively multiplayer online role-playing game (MMORPG) which has over a million unique users distributed more than 120 countries. The other application, StudyBlue (SB), is an educational application with over 160,000 unique users. Our study spans most of the life of the PK game (more than 3 years) while our deployment with SB has been running for over a year now. We use Insight to collect diverse information about network behavior, application usage and footprints, platform statistics, user actions, and various factors affecting application revenues.