Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
The sedentary lifestyle is a common problem in most countries, such as Mexico. For that reason, it's necessary to promote a lifestyle change that includes physical activities and a healthy nutrition. The objective of this paper is to provide a technological solution to motivate people to walk, receive health benefits, and additionally, receive points, which can be exchanged for prizes. With this we pretend to motivate people to walk and improve their health. Thus, if a person doesn't walk to improve their health, we will encourage it with a prize.