Tension Based 7-DOF Force Feedback Device: SPIDAR-G
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Using olfactive virtual environments for learning organic molecules
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Multi-modal virtual environments for education: from illusion to immersion
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Previous studies have some research results on the interaction method between operator and 3D virtual environment through avatar. Direct interaction provides the method by which operator direct touch 3D virtual object. Therefore, it provides more natural and intuitive methods. A direct interaction system, include large scale 3D virtual environment and string-driven haptic, has been proposed. Key technologies of hand position measurement and string tension control are studied. Within this system, virtual squash enjoy system has been developed. Through some experiments, the feasible of this system has been proved.