CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Evaluating animations as student aids in learning computer algorithms
Computers & Education
Applying cartoon animation techniques to graphical user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
A model-based tool for interactive prototyping of highly interactive applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Defining the Dynamic Behaviour of Animated Interfaces
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Petri Nets in Performance Analysis: An Introduction
Lectures on Petri Nets I: Basic Models, Advances in Petri Nets, the volumes are based on the Advanced Course on Petri Nets
A Visual Programming Model for User Interface Animation
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Animated Transitions in Statistical Data Graphics
IEEE Transactions on Visualization and Computer Graphics
A Formal Approach for User Interaction Reconfiguration of Safety Critical Interactive Systems
SAFECOMP '08 Proceedings of the 27th international conference on Computer Safety, Reliability, and Security
A Survey of Successful Evaluations of Program Visualization and Algorithm Animation Systems
ACM Transactions on Computing Education (TOCE) - Special Issue on the 5th Program Visualization Workshop (PVW’08)
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Coloured Petri Nets: Modelling and Validation of Concurrent Systems
Coloured Petri Nets: Modelling and Validation of Concurrent Systems
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology
A comprehensive taxonomy of algorithm animation languages
Journal of Visual Languages and Computing
Interactive simplicity for iTV: minimizing keys for navigating content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Animated transitions between user interface views
Proceedings of the International Working Conference on Advanced Visual Interfaces
Engineering animations in user interfaces
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Hi-index | 0.00 |
While today most parts of a graphical user interface are static, animations are increasingly used. This increase of use can be attributed to the fact that CPU resources remain available after the system's main functions are performed. Additionally, animations have been demonstrated useful to support the users in their understanding of the user interface's behavior and evolutions. However, adding animation significantly increases specification and implementation complexity. This paper elaborates on a model-based approach to describe animations in a complete and unambiguous way, while keeping the complexity low. Such models can then be exploited to predict the impact of an animation on system performance, users' performance and experience.