Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction Design
Proceedings of the 1st international conference on Tangible and embedded interaction
Supporting active learning and example based instruction with classroom technology
Proceedings of the 38th SIGCSE technical symposium on Computer science education
What is user engagement? A conceptual framework for defining user engagement with technology
Journal of the American Society for Information Science and Technology
Digital Experience Design: Ideas, Industries, Interaction
Digital Experience Design: Ideas, Industries, Interaction
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Often studies of children's technology use in the classroom is internally focused and small scale. This study attempts a globalised exploratory overview of an entire New Zealand middle school to understand the technology usages across a range of curriculum and learning outcomes. Observations of the use of technology in the classroom during eight different lessons were conducted followed by structured-open-ended interviews. From our classroom observations and through teacher interviews, we have been able to identify three levels of the dependency of learning outcome on contemporary-ICT.