Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Artificial intelligence: a new synthesis
Artificial intelligence: a new synthesis
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Grammatical Evolution: Evolutionary Automatic Programming in an Arbitrary Language
Grammatical Evolution: Evolutionary Automatic Programming in an Arbitrary Language
Imitation-based evolution of artificial game players
ACM SIGEVOlution
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Grammar-based Genetic Programming: a survey
Genetic Programming and Evolvable Machines
Evolving behaviour trees for the commercial game DEFCON
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Evolving interpolating models of net ecosystem CO2 exchange using grammatical evolution
EuroGP'12 Proceedings of the 15th European conference on Genetic Programming
A platform for evolving controllers for simulated drawing robots
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
Digging deeper into platform game level design: session size and sequential features
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
A comparison of grammatical genetic programming grammars for controlling femtocell network coverage
Genetic Programming and Evolvable Machines
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This paper investigates the applicability of Genetic Programming type systems to dynamic game environments. Grammatical Evolution was used to evolved Behaviour Trees, in order to create controllers for the Mario AI Benchmark. The results obtained reinforce the applicability of evolutionary programming systems to the development of artificial intelligence in games, and in dynamic systems in general, illustrating their viability as an alternative to more standard AI techniques.