Lindenmayer systems, fractals and plants
Lindenmayer systems, fractals and plants
Evolutionary Art and Computers
Evolutionary Art and Computers
Evolved Look-Up Tables for Simulated DNA Controlled Robots
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Using DNA to generate 3D organic art forms
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Implicit fitness functions for evolving a drawing robot
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Evolving behaviour trees for the Mario AI competition using grammatical evolution
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I
Robot paintings evolved using simulated robots
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
Evolutionary methods for ant colony paintings
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
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We investigate the problem of evolving controllers for simulated drawing robots. We describe the primitive assembly language that we designed to use for the genome for a drawing robot in order to facilitate controller evolution, as well as the corresponding structure and execution of the decision tree phenotype it supports. Our controllers are modeled after controllers that have been evolved for video games such as Mario Bros. We present some preliminary examples of evolved controller robot drawings.