Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Evolutionary Art and Computers
Evolutionary Art and Computers
SBIA '98 Proceedings of the 14th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
Using DNA to generate 3D organic art forms
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Implicit fitness functions for evolving a drawing robot
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Robot paintings evolved using simulated robots
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
A platform for evolving controllers for simulated drawing robots
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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We describe our efforts to convert (short) DNA sequences obtained from the NCBI library into control sequences for simulated robots by simultaneously evolving both a look up table to assign codons to robot commands and a look up table to assign codons to numerical values that serve as arguments to those commands. Our simulated robot is loosely modeled after the Khepera robot. When the robot's sensing capabilities are disabled, we are provided with a sophisticated turtle graphics platform. We formulate a fitness function for evaluating the drawings obtained from codon look up tables and we make inter-DNA and intra-DNA comparisons using our evolved tables. Our results suggest that information content can only be weakly extracted from DNA in this way.