Linear filters: animating objects in a flexible and pleasing way
Proceedings of the eleventh international conference on 3D web technology
Adapting X3D for multi-touch environments
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
X3DOM: a DOM-based HTML5/X3D integration model
Proceedings of the 14th International Conference on 3D Web Technology
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Proceedings of the 15th International Conference on Web 3D Technology
XML3D: interactive 3D graphics for the web
Proceedings of the 15th International Conference on Web 3D Technology
A scalable architecture for the HTML5/X3D integration model X3DOM
Proceedings of the 15th International Conference on Web 3D Technology
Proceedings of the 17th International Conference on 3D Web Technology
Proceedings of the 17th International Conference on 3D Web Technology
A DCC pipeline for native 3D graphics in browsers
Proceedings of the 17th International Conference on 3D Web Technology
ReWeb3D: enabling desktop 3D applications to run in the web
Proceedings of the 18th International Conference on 3D Web Technology
Proceedings of the 18th International Conference on 3D Web Technology
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
GeoSpy: a Web3D platform for geospatial visualization
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
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The previous publications on X3DOM focused on the general integration model [Behr et al. 2009] and implementation strategies [Behr et al. 2010]. The aspects of dynamic and interactive worlds were an essential part, but not specifically addressed as such. The recent major additions to the system are CSS Animations and CSS 3D-Transforms as well as various forms of events for user interaction and system monitoring, which complement the existing design to support a large number of interactive and dynamic use cases. This overall design, including scene update mechanisms, animations, and a large number of DOM-based events are thus presented in this paper as part of a single overall system design.