Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
Perspectives on HCI patterns: concepts and tools
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Why are Human-Computer interfaces Difficult to Design and Implement?
Why are Human-Computer interfaces Difficult to Design and Implement?
interactions
Managing UI pattern collections
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Model-based user interface engineering with design patterns
Journal of Systems and Software
Towards a Library of Workflow User Interface Patterns
Interactive Systems. Design, Specification, and Verification
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Structurally supported design of HCI pattern languages
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Designing Interfaces
Patterns and models for automated user interface construction: in search of the missing links
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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This paper introduces a pattern-based method for transformation of user interfaces of interactive applications to diverse contexts of use. The method is demonstrated with the help of various examples taken from existing software solutions. The related pattern transformation rules are derived from the samples and in turn expressed in a pattern format, the so-called transformation patterns.