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CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What is gained and lost when using evaluation methods other than empirical testing
HCI'92 Proceedings of the conference on People and computers VII
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Conference Companion on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Video game values: Human-computer interaction and games
Interacting with Computers
Usability inspection methods after 15 years of research and practice
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using genres to customize usability evaluations of video games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
Proceedings of the 4th International Conference on Foundations of Digital Games
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The interface is an essential part of every video game. However, research in the understanding of the modern game player's preferences is lacking. This paper reports the preliminary findings from the evaluation of a computer game user interfaces that determines specific user preferences.