A Smart Sensor to Detect the Falls of the Elderly
IEEE Pervasive Computing
Linguistic summarization of video for fall detection using voxel person and fuzzy logic
Computer Vision and Image Understanding
HMM based falling person detection using both audio and video
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
IEEE Transactions on Information Technology in Biomedicine
Robust Video Surveillance for Fall Detection Based on Human Shape Deformation
IEEE Transactions on Circuits and Systems for Video Technology
Fall detection based on skeleton extraction
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Semantic reasoning in context-aware assistive environments to support ageing with dementia
ISWC'12 Proceedings of the 11th international conference on The Semantic Web - Volume Part II
Robust fall detection by combining 3d data and fuzzy logic
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Introducing the use of depth data for fall detection
Personal and Ubiquitous Computing
Detection of daily living activities using a two-stage Markov model
Journal of Ambient Intelligence and Smart Environments - Intelligent agents in Ambient Intelligence and smart environments
Fall detection for multiple pedestrians using depth image processing technique
Computer Methods and Programs in Biomedicine
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Falls are one of the major risks for seniors living alone at home. Computer vision systems, which do not require to wear sensors, offer a new and promising solution for fall detection. In this work, an occlusion robust method is presented based on two features: human centroid height relative to the ground and body velocity. Indeed, the first feature is an efficient solution to detect falls as the vast majority of falls ends on the ground or near the ground. However, this method can fail if the end of the fall is completely occluded behind furniture. Fortunately, these cases can be managed by using the 3D person velocity computed just before the occlusion.