Technology as Experience
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Proceedings of the 2007 international ACM conference on Supporting group work
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
International Journal of Human-Computer Studies
Collaborative platform for multicultural herbal information creation
Proceedings of the 2009 international workshop on Intercultural collaboration
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Designing with mobile digital storytelling in rural Africa
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being participated: a community approach
Proceedings of the 11th Biennial Participatory Design Conference
Pushing personhood into place: Situating media in rural knowledge in Africa
International Journal of Human-Computer Studies
A new visualization approach to re-contextualize indigenous knowledge in rural Africa
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Namibian and american cultural orientations toward facebook
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Enhancing cross-cultural participation through creative visual exploration
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
interactions
Audio pacemaker: walking, talking indigenous knowledge
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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We describe a rural African community's interactions in recording and interpreting video on herb lore in our endeavours to design digital systems that extend sharing knowledge in a system of traditional medicine (TM). Designing for such a system involves reflecting on own narratives about medicine and media and recognising that narratives reflect "cultural logics" and media transforms narratives. We used video as sites to explore meaning-making in herb lore; anchor our dialogic with, and about users; and, elicit design ideas. Participants' prioritise speech, gesture and bodily interaction, above other visual context. Further, recordings can embody nuances in social relations and depict temporal patterns that are integral to TM pedagogy. However, such embodiments and depictions are disrupted by affordances of, and associations with, media; our abstraction; and, non-local ontologies (such as chronologic or geographic point-based representation). Our insights produce new design patterns by orienting us towards representing herb lore within the social-relational spaces that contextualise knowing, doing and moving, linked to corporeal and felt-experiences. More generally, uncovering transformations when media and narrative interact can improve analysis and designing for logics and literacies that profoundly differ from those typifying ubicomp.