On the road and on the Web?: comprehension of synthetic and human speech while driving
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of human-map system interaction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Evaluating realistic visualizations for safety-related in-car information systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The normal natural troubles of driving with GPS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video call, or not, that is the question
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The design of a segway AR-Tactile navigation system
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Investigating safety services on the motorway: the role of realistic visualization
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
City scene: field trial of a mobile street-imagery-based navigation service
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Interaction with services using an augmented reality user interface
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Towards augmented reality navigation using affordable technology
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A left-turn driving aid using projected oncoming vehicle paths with augmented reality
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Prior research has shown that when drivers look away from the road to view a personal navigation device (PND), driving performance is affected. To keep visual attention on the road, an augmented reality (AR) PND using a heads-up display could overlay a navigation route. In this paper, we compare the AR PND, a technology that does not currently exist but can be simulated, with two PND technologies that are popular today: an egocentric street view PND and the standard map-based PND. Using a high-fidelity driving simulator, we examine the effect of all three PNDs on driving performance in a city traffic environment where constant, alert attention is required. Based on both objective and subjective measures, experimental results show that the AR PND exhibits the least negative impact on driving. We discuss the implications of these findings on PND design as well as methods for potential improvement.