Multi-site evaluation of SimSE
Proceedings of the 40th ACM technical symposium on Computer science education
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Using scalable game design to teach computer science from middle school to graduate school
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
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In this paper we address the problem of the stereotype which portrays a software engineer as one who spends his or her whole day in a cubicle programming. We present an interactive, real-time strategy, tower defense game, to help students ranging from middle school to college juniors learn about the maintenance phase of the software engineering life cycle. Specifically, our game educates students about the four forms of software maintenance: adaptive, corrective, perfective, and preventive. The important aspect of our game is that the student does not actually perform software maintenance, which could be an abstract and intimidating process. Instead, the student plays a real-time strategy, tower defense game which is appealing especially to a younger audience. The key is the student is still using the same strategies that would be used in a real software project to perform software maintenance to complete our game.