FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Filtering Using a Tree-Based Estimator
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
VLDB '06 Proceedings of the 32nd international conference on Very large data bases
Vision-based hand-gesture applications
Communications of the ACM
Robust hand gesture recognition based on finger-earth mover's distance with a commodity depth camera
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Minimum near-convex decomposition for robust shape representation
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Robust hand gesture recognition based on finger-earth mover's distance with a commodity depth camera
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Hand detection and tracking using the skeleton of the blob for medical rehabilitation applications
ICIAR'12 Proceedings of the 9th international conference on Image Analysis and Recognition - Volume Part II
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
3D fingertip and palm tracking in depth image sequences
Proceedings of the 20th ACM international conference on Multimedia
One shot learning gesture recognition with Kinect sensor
Proceedings of the 20th ACM international conference on Multimedia
Chinese shadow puppetry with an interactive interface using the kinect sensor
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
Exploring body language as narrative interface
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Capacitive sensor-based hand gesture recognition in ambient intelligence scenarios
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Standardization of the in-car gesture interaction space
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Finger controller: natural user interaction using finger gestures
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Hi-index | 0.00 |
Hand gesture based Human-Computer-Interaction (HCI) is one of the most natural and intuitive ways to communicate between people and machines, since it closely mimics how human interact with each other. In this demo, we present a hand gesture recognition system with Kinect sensor, which operates robustly in uncontrolled environments and is insensitive to hand variations and distortions. Our system consists of two major modules, namely, hand detection and gesture recognition. Different from traditional vision-based hand gesture recognition methods that use color-markers for hand detection, our system uses both the depth and color information from Kinect sensor to detect the hand shape, which ensures the robustness in cluttered environments. Besides, to guarantee its robustness to input variations or the distortions caused by the low resolution of Kinect sensor, we apply a novel shape distance metric called Finger-Earth Mover's Distance (FEMD) for hand gesture recognition. Consequently, our system operates accurately and efficiently. In this demo, we demonstrate the performance of our system in two real-life applications, arithmetic computation and rock-paper-scissors game.