A theory of skills of software, interaction and graphics designers: contrasting aspects emerging from empirical studies

  • Authors:
  • Marcus Nirbrant;Ebba Thora Hvannberg;Siniia Lindquist

  • Affiliations:
  • EPiServer AB, Stockholm, Sweden;University of Iceland, Reykjavik, Iceland;FOI, Stockholm, Sweden

  • Venue:
  • Procedings of the Second Conference on Creativity and Innovation in Design
  • Year:
  • 2011

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Abstract

Traditionally, education in Human-Computer Interaction (HCI) and interaction design has emphasized methods of usability evaluation and how to elicit needs of users. However, there is also a need for design skills to translate this information into proper design. By characterizing required skills of practitioners in fields relevant to the development of graphical user interfaces, we seek to find implications for interaction design education. Eight practitioners in graphic design, software development and interaction design were interviewed about work processes, idea generation and creative approaches. The analysis of the interviews has exposed a theory of similarities and differences between the work roles in the different fields. We present a model to illustrate this theory.