Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
MoMA and the three-legged stool: fostering creative insight in interactive system design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Disrupting digital library development with scenario informed design
Interacting with Computers
Information and Software Technology
Notation and representation in collaborative object-oriented design: an observational study
Proceedings of the 22nd annual ACM SIGPLAN conference on Object-oriented programming systems and applications
Calico: a prototype sketching tool for modeling in early design
Proceedings of the 2008 international workshop on Models in software engineering
Design and natural science research on information technology
Decision Support Systems
Software design sketching with calico
Proceedings of the IEEE/ACM international conference on Automated software engineering
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Traditionally, education in Human-Computer Interaction (HCI) and interaction design has emphasized methods of usability evaluation and how to elicit needs of users. However, there is also a need for design skills to translate this information into proper design. By characterizing required skills of practitioners in fields relevant to the development of graphical user interfaces, we seek to find implications for interaction design education. Eight practitioners in graphic design, software development and interaction design were interviewed about work processes, idea generation and creative approaches. The analysis of the interviews has exposed a theory of similarities and differences between the work roles in the different fields. We present a model to illustrate this theory.