A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Image and Vision Computing - Special issue: frequency increase for 1991
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automatic Analysis of Facial Expressions: The State of the Art
IEEE Transactions on Pattern Analysis and Machine Intelligence
FaceEngine a 3D facial animation engine for real time applications
Proceedings of the sixth international conference on 3D Web technology
Journal of Cognitive Neuroscience
Hi-index | 0.00 |
We propose two approaches to facial expression modelling from single still images using a generic 3D head model without the need of large image databases (like e.g. Active Appearance Models). The first approach estimates the parameters of linear muscle models to obtain a biologically inspired model of the facial expression which may be changed intuitively afterwards. The second approach uses RBF-based interpolation to deform the head model according to the given expression. As a preprocessing stage for face recognition, this approach could achieve significantly higher recognition rates than in the un-normalized case based on the Eigenface approach, local binary patterns and a grey-scale correlation measure.