Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision: Three-Dimensional Data from Images
Computer Vision: Three-Dimensional Data from Images
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Comparative study of 3d face acquisition techniques
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
An interactive 3D video system for human facial reconstruction and expression modeling
Journal of Visual Communication and Image Representation
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We have evaluated three computer approaches to 3-D reconstruction – passive computational binocular stereo and active structured lighting and photometric stereo – in regard to human face reconstruction for modelling virtual humans. An integrated experimental environment simultaneously acquired images for 3-D reconstruction and data from a 3-D scanner which provided an accurate ground truth. Our goal was to determine whether today’s computer vision approaches are accurate and fast enough for practical 3-D facial reconstruction applications. We showed that the combination of structured lighting with symmetric dynamic programming stereo has good prospects with reasonable processing time and accuracy.