Modeling coping behavior in virtual humans: don't worry, be happy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An Oz-centric review of interactive drama and believable agents
Artificial intelligence today
Embodiment and interaction in socially intelligent life-like agents
Computation for metaphors, analogy, and agents
Agents that remember can tell stories: integrating autobiographic memory into emotional agents
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Engagement vs. Deceit: Virtual Humans with Human Autobiographies
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Interactive story creation for knowledge acquisition
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
I've been here before!: location and appraisal in memory retrieval
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
A review of long-term memory in natural and synthetic systems
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Towards Learning 'Self' and Emotional Knowledge in Social and Cultural Human-Agent Interactions
International Journal of Agent Technologies and Systems
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It has been widely acknowledged in the areas of human memory and cognition that behaviour and emotion are essentially grounded by autobiographic knowledge. In this paper we propose an overall framework of human autobiographic memory for modelling believable virtual characters in narrative story-telling systems and role-playing computer games. We first lay out the background research of autobiographic memory in Psychology, Cognitive Science and Artificial Intelligence. Our autobiographic agent framework is then detailed with features supporting other cognitive processes which have been extensively modelled in the design of believable virtual characters (e.g. goal structure, emotion, attention, memory schema and reactive behaviour-based control at a lower level). Finally we list directions for future research at the end of the paper.