Agents with personality for videogames

  • Authors:
  • Diana Arellano Távara;Andreas Meier

  • Affiliations:
  • Universidad Simon Bolivar, Caracas, Venezuela;Universidad Simon Bolivar, Caracas, Venezuela

  • Venue:
  • AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
  • Year:
  • 2006

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Abstract

This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were the basis of this project. With this information, a model for emotion generation using personality traits was designed in three stages, and implemented using fuzzy logic, FSMs, and probability theory. Finally, the functionalities of the module were shown using a demo version implemented with the videogame engine Unreal® 2 Runtime