Computer facial animation
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NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
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FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Multimodal coordination of facial action, head rotation, and eye motion during spontaneous smiles
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
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This paper describes a pipeline by which facial expression and eye-gaze of the user are tracked, and then 3D facial animation is synthesized in the remote place based upon timing information of the facial and eye movement information. The system first detects a facial area within the given image and then classifies its facial expression into 7 emotional weightings. Such weighting information, transmitted to the PDA via a mobile network, is used for non-photorealistic facial expression animation. It turns out that facial expression animation using emotional curves is more effective in expressing the timing of an expression comparing to the linear interpolation method. The emotional avatar embedded on a mobile platform has some potential in conveying emotion between peoples via Internet.