Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
IEEE Transactions on Pattern Analysis and Machine Intelligence
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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Among many skin color sources, hemoglobin and melanin components are regarded most significant in determining the final color of human skin. In extracting the two components, this paper proposes to use a more intuitive color model, HSV, than the RGB color space. For 3D rendering, we propose a novel method to reconstruct the fine-scale structure (normal map) of the human skin from a single highly specular image, or from a pair of highly specular and diffusive images. In the shape-from-shading algorithm, several photos varying light positions should have been taken to compute the normal of diffusive surfaces; which, however, was hardly the case for capturing fine skin structure since the human subjects cannot keep still while taking many photos. Therefore, our approach rids us of the difficult task to register several images.