Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive storytelling system using behavior-based non-verbal information: ZENetic computer
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Hypercomputation, Unconsciousness and Entertainment Technology
Proceedings of the 2nd International Conference on Fun and Games
Cultural Heritage: Cultural reinterpretation and resonance: The San and hip-hop
Computers and Graphics
A platform for mining and visualizing regional collective culture
Culture and computing
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.