A GPU implementation of level set multiview stereo

  • Authors:
  • Patrick Labatut;Renaud Keriven;Jean-Philippe Pons

  • Affiliations:
  • Département d’Informatique, École normale supérieure, Paris Cedex 05, France;CERTIS, École Nationale des Ponts et Chaussées, Marne-la-Vallée Cedex 2, France;CERTIS, École Nationale des Ponts et Chaussées, Marne-la-Vallée Cedex 2, France

  • Venue:
  • ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part IV
  • Year:
  • 2006

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Abstract

Variational methods that evolve surfaces according to PDEs have been quite successful for solving the multiview stereo shape reconstruction problem since [1]. However just like every other algorithm that tackles this problem, their running time is quite high (from dozens of minutes to several hours). Fortunately graphics hardware has shown a great potential for speeding up many low-level computer vision tasks. In this paper, we present the analysis of the different bottlenecks of the original implementation of [2] and show how to efficently port it to GPUs using well-known GPGPU techniques. We finally present some results and discuss the improvements.