Ontology-Based edutainment system

  • Authors:
  • Cheol Min Kim;Hye Sun Kim;Seong Baeg Kim

  • Affiliations:
  • Department of Computer Education, Cheju National University, Jeju, Korea;Department of Computer Education, Cheju National University, Jeju, Korea;Department of Computer Education, Cheju National University, Jeju, Korea

  • Venue:
  • ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
  • Year:
  • 2006

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Abstract

Recently the Semantic Web is emerging as a solution to problems in the existing Web. The outstanding features of the Semantic Web could contribute to establishing more effective e-learning systems than a conventional web-based e-learning system. However, studies on its applications to e-learning are insufficient. In this paper, we present a new edutainment e-learning system that uses the Semantic Web technology. We extract learning contents from middle school textbooks to generate our ontology. With the ontology, we are developing a learner assessment system, a learning guidance system, and an edutainment learning system. The learner assessment system assesses the current state of a learner’s knowledge in the ontology. The learning guidance system categorizes the learners based on the results of the assessment system and dynamically generates a learning course to each learner. The edutainment learning system provides templates for making game-like items. We shall describe them respectively and state relations among them. Our system will be a good model of edutainment e-learning systems based on Semantic Web technologies.