Congestion avoidance and control
SIGCOMM '88 Symposium proceedings on Communications architectures and protocols
Learning automata: an introduction
Learning automata: an introduction
Differentiated end-to-end Internet services using a weighted proportional fair sharing TCP
ACM SIGCOMM Computer Communication Review
Analysis of two competing TCP/IP connections
Performance Evaluation
Selfish behavior and stability of the internet:: a game-theoretic analysis of TCP
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
TCP Connection Game: A Study on the Selfish Behavior of TCP Users
ICNP '05 Proceedings of the 13TH IEEE International Conference on Network Protocols
Pricing Communication Networks: Economics, Technology and Modelling (Wiley Interscience Series in Systems and Optimization)
Pricing differentiated services: A game-theoretic approach
Computer Networks: The International Journal of Computer and Telecommunications Networking
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Inter-domain pricing: challenges and possible approaches
International Journal of Network Management
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TCP is one of the main transmission protocols used in the Internet. It has also been recently observed that opening parallel TCP sessions might be of interest for a user in order to increase his overall average throughput. We suggest in this paper to charge users per TCP session, and we investigate the resulting game in a homogeneous context: how many sessions should each user open? Given the discrete (and even finite) space of strategies, we propose to implement a probabilistic adaptation algorithm, analyze its theoretical properties and provide numerical illustrations.