Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Illustrating transparent surfaces with curvature-directed strokes
Proceedings of the 7th conference on Visualization '96
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-Photorealistic Rendering
OpenGL(R) Shading Language
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
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We propose a new model for visualization of high scale scenes. It is designed to enhance pertinent informations that become quickly viewable on a large scene. It consists in mixing different kind of rendering techniques in the same frame. This method is achieved in real-time during the rendering process using GPU programming. Moreover rendering techniques used and key points defined by the user can be interactively changed. We present our model, and a new non-photorealistic rendering techniques. Images produced look better and provide more informations than traditional rendering techniques.