Action generation from natural language

  • Authors:
  • Satoshi Funatsu;Tomofumi Koyama;Suguru Saito;Takenobu Tokunaga;Masayuki Nakajima

  • Affiliations:
  • Department of Computer Science, Tokyo Institute of Technology, Japan;Department of Computer Science, Tokyo Institute of Technology, Japan;Department of Computer Science, Tokyo Institute of Technology, Japan;Department of Computer Science, Tokyo Institute of Technology, Japan;Department of Computer Science, Tokyo Institute of Technology, Japan

  • Venue:
  • PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
  • Year:
  • 2004

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Abstract

When building a virtual agent system equipped with a natural language command interface, the interpretation of sentences into action commands that will drive the animation is crucial. In our system, these action commands are transformed a series of spatial and action constraint symbols. Using these symbols, the system can decide on the most plausible motion for the agent.