Groupware and social dynamics: eight challenges for developers
Communications of the ACM
IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use
International Journal of Human-Computer Interaction
Creating user manuals for using in collaborative design
Conference Companion on Human Factors in Computing Systems
Action as language in a shared visual space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Making Sense of Sensemaking 2: A Macrocognitive Model
IEEE Intelligent Systems
Awareness and teamwork in computer-supported collaborations
Interacting with Computers
Introduction to this special section on beauty, goodness, and usability
Human-Computer Interaction
An Update on Survey Measures of Web-Oriented Digital Literacy
Social Science Computer Review
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studies in public places as a means to positively influence people's attitude towards robots
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Environment-Centered approach to ICT service design
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
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The authors employ behavioral theories of human motivation and affect and present an explanation for why some CSCW experience is satisfying and engaging for a user. In a longitudinal experiment, participants were divided into four groups and solved two open-ended problems together using a video-conference system. Traditional metrics of usability and product acceptance were examined with respect to psychological variables such as personality, background knowledge, mindsets (i.e., implicit beliefs) and feelings toward group members. The results show that group-level mutual affect and implicit beliefs on one's ability (e.g., whether intelligence is fixed or malleable) are strong predictors of system usability and acceptability judgments. It is proposed that evaluating one's experience with a CSCW system is a meaning-making process and that the variables that modulate this process also influence subjective judgments of usability and acceptability of a complex collaborative system.