Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
A Stream Processor Architecture Based on the Configurable CEPRA-S
FPL '00 Proceedings of the The Roadmap to Reconfigurable Computing, 10th International Workshop on Field-Programmable Logic and Applications
SOS++: finding smart behaviors using learning and evolution
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Implementation of the Massively Parallel Model GCA
PARELEC '04 Proceedings of the international conference on Parallel Computing in Electrical Engineering
Optimal 6-state algorithms for the behavior of several moving creatures
ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
Optimal behavior of a moving creature in the cellular automata model
PaCT'05 Proceedings of the 8th international conference on Parallel Computing Technologies
Improving the Behavior of Creatures by Time-Shuffling
ACRI '08 Proceedings of the 8th international conference on Cellular Automata for Reseach and Industry
Solving the exploration's problem with several creatures more efficiently
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
parallel hardware architecture to simulate movable creatures in the CA model
PaCT'07 Proceedings of the 9th international conference on Parallel Computing Technologies
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We are presenting results from our project “Creature's exploration problem” The problem is the following: p creatures move around in an environment in order to visit all reachable empty cells in shortest time All creatures behave according to the same rule.