Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
Proceedings of the sixth ACM symposium on Solid modeling and applications
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Tight cocone: a water-tight surface reconstructor
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Implicit Surfaces that Interpolate
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Provable surface reconstruction from noisy samples
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
ACM SIGGRAPH 2004 Papers
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
Surface reconstruction from noisy point clouds
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Reconstruction of solid models from oriented point sets
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Robust filtering of noisy scattered point data
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Error-guided adaptive Fourier-based surface reconstruction
Computer-Aided Design
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In this paper, we combine Kazhdan's FFT-based approach to surface reconstruction from oriented points with adaptive subdivision and partition of unity blending techniques. The advantages of our surface reconstruction method include a more robust surface restoration in regions where the surface bends close to itself and a lower memory consumption. The latter allows us to achieve a higher reconstruction accuracy than the original global approach. Furthermore, our reconstruction process is guided by a global error control achieved by computing the Hausdorff distance of selected input samples to intermediate reconstructions.