Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
Auditory icons: using sound in computer interfaces
Human-Computer Interaction
Earcons and icons: their structure and common design principles
Human-Computer Interaction
Towards developing assistive haptic feedback for visually impaired internet users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond clicks and beeps: in pursuit of an effective sound design methodology
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Nonspeech sound design for a hierarchical information system
HCD'11 Proceedings of the 2nd international conference on Human centered design
Visualization of tactile material relationships using sound symbolic words
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
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In the field of auditory display there is currently a lack of theoretical support for the design of non-speech sounds as elements of a user interface. Sound design methods are often based on ad hoc choices or the personal preferences of the designer. A method is proposed in this paper based on a semiotic approach to the design of non-speech sounds. In this approach, the design process is conceptualised by referring to structural semiotics, acknowledging the unique qualities of non-speech sounds, as a mode of conveying information. This method is based on a rich use scenario presented to a design panel. A case study where the design method has been applied is presented and evaluated. Finally recommendations for a practical design method are presented supported by this empirical investigation.