Quickest paths, straight skeletons, and the city Voronoi diagram
Proceedings of the eighteenth annual symposium on Computational geometry
Shortest paths and voronoi diagrams with transportation networks under general distances
ISAAC'05 Proceedings of the 16th international conference on Algorithms and Computation
Optimal Insertion of a Segment Highway in a City Metric
COCOON '08 Proceedings of the 14th annual international conference on Computing and Combinatorics
All Farthest Neighbors in the Presence of Highways and Obstacles
WALCOM '09 Proceedings of the 3rd International Workshop on Algorithms and Computation
Point location in the continuous-time moving network
AAIM'10 Proceedings of the 6th international conference on Algorithmic aspects in information and management
Continuous-time moving network voronoi diagram
Transactions on Computational Science XIV
Optimal time-convex hull under the Lp metrics
WADS'13 Proceedings of the 13th international conference on Algorithms and Data Structures
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We address proximity problems in the presence of roads on the L1 plane. More specifically, we present the first optimal algorithm for constructing the city Voronoi diagram. We apply the continuous Dijkstra paradigm to obtain an optimal algorithm for building a shortest path map for a given source, and then it extends to that for the city Voronoi diagram. Moreover, the algorithm applies to other generalized situations including metric spaces induced by roads and obstacles together.